Similar to Kroub, Masamune has barely any support and his niche isn’t very useful. Add to that that the Desert Nomads have neither golems, nor any noteworthy support cards for golem and you should just ignore him. His items, the Sun orb and Shadow orb only impact healing from theurgies and there is nothing else outstanding about him. Kroub is the only nomad craftsman and he sucks. Attack (you need to kill the boss in the end) Card Recycling (So you don’t card out, can however be compensated for with careful play) Damage Reduction (basically increased defense/spirit, but can’t be decreased and sometimes also works against direct damage) Healing (so that any damage that gets through is not permanent) Golem decks are built around thoughness, so the elements to focus on are: There are more options for the creative, but detailing them would go far beyond this guide. Since each Craftsman has specific items keyed to him, those will be explained along with him, if they are of note. Due to the variety of options, this section is divided by guilds with a short preamble for each guild, and an additional section for characters that can take the place of a golem without being one. There are two kinds of characters important for this deck type: Golems and Craftsmen. Pay attention to the special conditions of a mission.
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